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It doesn’t matter which one, as long as you snap the central point to one of the corners, like this. Then pick the trees at the central snap point and move that point to one of the four corners. Pick the Move tool and select all the trees with a box selection and press D for do it. Turn the SNAP and GRID buttons on and make sure you have the 50 mile, 2 snap grid selected when you right click the GRID button. Now to move this block of trees and copy it so that we move the edges to the centre, just as Ralf did with his sand texture in the Live Mapping session referenced at the top of this blog. Use Symbols-Sort Symbols In Map, right click in the view window and pick All, then press D for do it. Don’t worry about pasting them so that they are in the correct order. The first step is to pick the set of symbols you want to use, and start pasting them all over the black square at the default symbol size (usually 1) until there is no more black to be seen between the symbols. This will help to break up any unwanted tile patterns caused by mapping extensive areas of unbroken forest using only the published tree fills.
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The template is loosely based on the Mike Schley Overland style, and is designed to generate tiles that are 1000 px x 1000 px, but it can be used to generate symbol tiles in any style if you locate the relevant symbol catalogue by browsing the directory and adjust the export size.įor this example I will use the MS overland trees to create a seamless tile that I can use in conjunction with the published tree fills that come with the style. They are helpful guides intended to show you the extent of the tile you are making once the black square is all but covered in symbols. These are also frozen so that you don’t end up picking them at any point and moving them around.
#PROFANTASY HIGHEST LEVEL SHEET SERIES#
There is a series of red lines on a sheet and layer that are both called CROP MARKS. This black square is where you will be making your new seamless tile and will automatically define the extent of the export when it is time to export your new tile. This is a very simple template, consisting of a black square on the BACKGROUND sheet, and the frozen MAP BORDER layer.
#PROFANTASY HIGHEST LEVEL SHEET DOWNLOAD#
To make things even easier I have made a new template, which you can download from the link below and place in your C:\ProgramData\Profantasy\CC3Plus\Templates\Other folder: This is one of the quickest ways to make a new seamless tile since it involves no drawing or any kind of work in any app other than CC3.
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In this first blog I will be covering how I make seamless textures in CC3 using the available symbols from a chosen style. My methods are similar to those described by Ralf in the Live Mapping session, but I thought you might like to know a bit more about the workflow I use. Sue Daniel | Aug| bitmaps, fills, Sue Daniel, textures, tutorialsįollowing the Live Mapping: Repeating Textures session, recently presented by Ralf Schemmann, I will be writing a short series of blogs, or a series of short blogs, illustrating how I go about generating my own seamless tiles.
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